in reply to Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks
This is an example where floating point numbers can be a problem. For example, consider three lines that intersect at a single point. Due to floating point errors, this tends to generate a tiny triangle instead of a single point intersection. Issues such as this are covered in the Triangle documentation.
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Re^2: Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks
by samtregar (Abbot) on Jul 03, 2008 at 17:26 UTC | |
by toma (Vicar) on Jul 08, 2008 at 18:42 UTC |