in reply to Re: Win32 - gl/glu.h problem
in thread Daunting Problem With Perl Opengl Lighting

Has anyone attempting to build OpenGL on win32 solved the GL/glu.h problem?

Coincidentally, I've been messing with POGL over the last week or so. I find that the latest subversion source builds straight out of the box using Visual Studio - and I've managed to patch it so that it builds with MinGW, too.

For the svn source:
svn checkout svn://graphcomp.org/cpan/OpenGL OpenGL
or, if you don't have subversion, I could perhaps email you that source. (I think I've still got your address.)

Note that the svn source ships with the freeglut dll, headers and import lib, and that running 'perl Makefile.PL' will install said dll into your perl/site/bin (unless it's already there).

Cheers,
Rob

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Re^3: Win32 - gl/glu.h problem
by BrowserUk (Patriarch) on Jul 20, 2008 at 08:39 UTC
      How does POGL relate to OpenGL and GLUT?

      The current version of OpenGL on CPAN is 0.56. POGL will (very shortly) become OpenGL-0.57 on CPAN.

      It uses freeglut instead of glut. I think there's a view that freeglut is being better maintained than glut ... and I think (but I'm not sure) that's the reason for the change.

      Cheers,
      Rob
      ppm install http://graphcomp.com/opengl/ppm58/OpenGL.ppd ppm install http://graphcomp.com/opengl/ppm58/OpenGL-Image.ppd ppm install http://graphcomp.com/opengl/ppm58/OpenGL-Shader.ppd