in reply to Re^2: Threads + OpenGL act weirdly?
in thread Threads + OpenGL act weirdly?

Threadsafe seems to explain it well. Basically, the problem is concurrent access to shared resources. Like everybody rushing to the bank to get money out at the same time. Except that threads don't naturally form block-busting queues.

Replies are listed 'Best First'.
Re^4: Threads + OpenGL act weirdly?
by Xenofur (Monk) on Sep 28, 2008 at 12:27 UTC
    Thanks to you as well, interesting reading there. I'm amused though by how they go "Every thread has access to virtually all the memory of every other thread." and in Perl it's the exact opposite, especially with complex data structures, which is the biggest stumbling stone to me threading my data processing subs.