Wolfman2000 has asked for the wisdom of the Perl Monks concerning the following question:

I am currently trying to develop a database driven application that can simulate a battle system from many famous video games such as Final Fantasy or Disgaea. At this time, the code is still in development. However, the Freenode Perl room has mixed opinions about how the code should actually be: how the style should be.

The code is here: http://search.cpan.org/~wolfman/Games-Framework-RCP-0.01_02/

It contains the following:

The goal: make this work for more than just the PostGresQL database system, and more than just an IRC program. Such Driver Programs are intended to be written by others, but I will be writing the X-Chat driver program.

So...what do you guys think of the code so far? Should I stick with the current style, change it to use a more Object Oriented style, or something else? Please give reasons for your thoughts.

  • Comment on Code Review Requested: Games::Framework::RCP Dev Release

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Re: Code Review Requested: Games::Framework::RCP Dev Release
by apl (Monsignor) on Dec 28, 2008 at 15:04 UTC
    I am making a (pretty poor) assumption that most people that read this have heard of the game Final Fantasy.

    I know the name, but nothing else. I plan on looking your code not because I think I can do a better job than you, but because I hope to learn from you. If you included a short description on what Final Fantasy is (an RPG for a small number of players, a MMRPG, a tactical game ala Panzer Blitz, etc.) it would help provide a framework for what the software was supposed to do.

    Thanks in advance, and ++ for putting your software out for public comment.