in reply to Fast and light-weight animation solution

See "Rubics Cube" game for a Tk 3d example...... its 3d capabilities were pretty good. There is also a new 3d scenegraph project .... google for "gtk 3d scenegraph". PDL has some 3d Tri-graph point scatter plot examples too.

I'm not really a human, but I play one on earth.
Old Perl Programmer Haiku
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Re^2: Fast and light-weight animation solution
by etj (Priest) on May 31, 2022 at 23:26 UTC
    I think the ideal way to visualise a lot of x/y/z points would be points3d:
    use PDL; use PDL::Graphics::TriD; # load your data maybe as 3 same-length vectors, one each for x,y,z points3d([$x,$y,$z]);
    In perldl, try demo 3d to see more. (In current PDL you need both OpenGL and OpenGL::GLUT installed to get the OpenGL TriD stuff working; it is planned to bring this back to only needing OpenGL again)