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RE: Got quest ideas?
by chromatic (Archbishop) on Apr 15, 2000 at 05:29 UTC | |
Maybe a "most twisted solution" contest. Anything that gets more well-written tutorials and Categorized Q&A is good. How come the Perl Monks code isn't available? :) Best Bugfix or Feature Enhancement. | [reply] |
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RE: Got quest ideas?
by little_mistress (Monk) on Apr 15, 2000 at 04:21 UTC | |
A section of reviews on applications freeware, shareware, and commercial, written in, or with major components written in perl. Reviews should investigate several standard topics such as: The moderator in this case will be looking to make sure the review covers the appropriate topics, covers those topics with well thought out critical thinking. (ie. nothing like "this sucks cause i said so", but rather "this sucks for the following 10 reasons", or "this is a good app for the following 10 reasons"). The review can be good or bad but either way it must be well supported. By having a moderator on this group, the practice of companies posting their own "sweetheart reviews" can be curbed. Another, thing that this adds to the perl community is a place where students, the ones in universities, can put actual real work. Rather than just writing papers for classes they will be writing real articals that get really published and really read and really used and really sited in the real world, which looks really good on a real resume, and makes it real easy to get a real job. This also, because of the time and care that would have to go into writing a well written review, could be used to add bonus XPs for those who write publishable work. Because of the nature of it, I would be willing to wager that if only well screened reviews are allowed that this site would gain a fair amount of notice around the commercial software world as well and it could be an even more smashing edition to the resumes of those who work on this site, as well as providing a way for those who are interested in publishing a way to get some extra resume points on their resumes. I realize it does make more work for vroom and the others who work on this site, but I think the impact could be significant enough to warrent it. | [reply] |
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RE: Got quest ideas?
by kryten (Scribe) on Apr 15, 2000 at 21:32 UTC | |
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RE: Got quest ideas?
by btrott (Parson) on Apr 15, 2000 at 07:38 UTC | |
An example of a question might be along the lines of, but perhaps more complicated than: | [reply] |
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RE: Got quest ideas?
by turnstep (Parson) on Apr 15, 2000 at 20:52 UTC | |
(I like the perl golf thing too. The Mad Libs was a fun problem to solve.) | [reply] [d/l] |
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RE: Got quest ideas?
by markguy (Scribe) on Apr 20, 2000 at 23:46 UTC | |
Actually... and this might fall outside a strictly Perl domain... what I'd really like to see are case studies; here's the problem, here's why XML was used, here's what we did to reach our solution (Perl-y bits here), here's the solution. There's plenty of books, tutorials, etc on 'What is XML?', but bloody little on how/why you implement it. Or I'm being dense. :) | [reply] |
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RE: Got quest ideas?
by muppetBoy (Pilgrim) on May 09, 2000 at 18:00 UTC | |
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