in reply to Re: cos (100000000.0)
in thread cos (100000000.0)
I know that negating 0 would give you the unsigned integer capacity of your machine, if this is got to do with addressing your problem,
Both numbers fit into a double-precision float (the minimum size Perl uses for floats), so it's not a question of machine precision. It's a question of the precision/accuracy of the cos function.
Note that the Config module provides information on the size of number types used internally.
$ perl -V:ivsize 4: -2**(4*8-1) .. 2**(4*8-1)-1 ivsize='4'; 8: -2**(8*8-1) .. 2**(8*8-1)-1 $ perl -V:uvsize 4: 0 .. 2**(4*8)-1 uvsize='4'; 8: 0 .. 2**(8*8)-1 $ perl -V:nvsize 8: double, 53 bits of precision nvsize='8'; 16: quad, 113 bits of precision
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