in reply to Re^3: What's in a Repo?
in thread What's in a Repo?

Okay, I think we've established that you would have the same wishes no matter which hat you wore. So, regardless of hat, which items would you want me to put in the repo?

Note: Contents may change.

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Re^5: What's in a Repo?
by jethro (Monsignor) on Aug 07, 2010 at 14:19 UTC
    Ok, I'll try to be not as evasive anymore ;-). But the point still stands that ultimately the job of assessment falls to the only person who knows where the juwels are, to you. Only you can judge if for example some test scripts are worth keeping or not

    moritz answer is already 90% of what I would have to say. Normally you should not include unfinished code experiments, non-working test scripts or utilities that are only relevant to your mode of operations

    BUT there are always exceptions. Your example of a test script that almost works and is useful and you just don't know how to make it work could be such an exception. You might put it in (disabled naturally) with a plea to help make it work.

    Or there might be a utility script that is really useful for this module. I have no idea what that could be with Devel::Comments, but for example for a module simulating a game world it could be a fight simulator script to aid in balancing