gregor42 has asked for the wisdom of the Perl Monks concerning the following question:
Of late I have been toying with writing game code. Traditionally, game programming is more difficult than roilling 'real world' solutions & I've been using it as a vehicle to drive my curiosity into new areas of exploration.
Most recently I've been toying with Two Dimensional arrays, for use with generating & storing maps. Below you will find a small piece of code meant to first populate a grid and then retrieve the results. This is more of an open ended question about technique rather than Golf, but I apprieciate anything you might share. My code is most obviously novice-esque. How do I go about making my code "Mo' Better"?
use strict; my @alpha = qw(a b c d e f g h i j k l m n o p q r s t u v w x y z); my $x=0; my $y=0; my @outtie; my ($xx, $yy, $S, $al, $ap); #INPUT foreach $_ (@alpha) { foreach $al (@alpha) { print "X = $x Y = $y "; $outtie[$x][$y] = $al; print "SET to $al\n"; $x++; } $y++; $x=0; } #OUTPUT $yy = 0; $xx = 0; while ($yy < 26) { $xx = 0; while ($xx < 26) { print " $outtie[$xx][$yy] "; $xx++; } print "\n"; $yy++; }
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Re: 2D arrays & mo' better blues
by japhy (Canon) on Jun 06, 2001 at 18:24 UTC | |
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(boo)Re: 2D arrays & mo' better blues
by boo_radley (Parson) on Jun 06, 2001 at 18:21 UTC | |
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(ar0n) Re: 2D arrays & mo' better blues
by ar0n (Priest) on Jun 06, 2001 at 18:22 UTC | |
by chipmunk (Parson) on Jun 06, 2001 at 23:05 UTC | |
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Re: 2D arrays & mo' better blues
by davorg (Chancellor) on Jun 06, 2001 at 18:27 UTC | |
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Re: 2D arrays & mo' better blues
by bwana147 (Pilgrim) on Jun 06, 2001 at 18:32 UTC | |
by davorg (Chancellor) on Jun 06, 2001 at 18:47 UTC | |
by larryk (Friar) on Jun 06, 2001 at 19:54 UTC | |
by danger (Priest) on Jun 06, 2001 at 20:14 UTC | |
by davorg (Chancellor) on Jun 06, 2001 at 20:11 UTC |