in reply to Module Organization
You should organize it in a way that makes sense to you. I think an OOP primer might be a good place to start.
I would use the Roleplay module to define how the objects in your MUD interact, but that is entirely up to you.
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
Re^2: Module Organization
by Dwood (Acolyte) on Oct 13, 2010 at 08:39 UTC | |
by afresh1 (Hermit) on Oct 13, 2010 at 15:54 UTC |