The width and heights of screen elements in Windows are (usually, there are exceptions), specified and reported in terms of "Dialog Units". These are abstract, device independent units that are derived from the average width and height of the currently installed system font.
A dialog unit width is 1/4 of the average width of the characters in the current system font.
A dialog unit height is 1/8 of the average height of the characters in the current system font.
For the reasoning behind this apparently weird arrangement, read Layout Metrics. Carefully. At least 3 times :) Loathe it as I do, it really does make sense.
For a heap of further information on how to convert from these abstract units to other definitive units, gooogle for site:microsoft.com "dialog units" conversion.
Read, read & read. But read the above "Layout metrics" reference first, as many times as it takes for it to sink in. Because until you twig to why it is done this way, everything else will just bug you.
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.
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