in reply to Implementing variable-width negative lookbehind assertions?
Anyways I would suggest that you play games with pos and the length of the match. Make this a multi-pass problem. The first pass creates a hash of possible positions of matches with the matched text. The further passes create lists of positions excluded for some reason (within 5 words after management) and are used to delete from the hash. Whatever keys survive, are what you are interested in.
Thinking this through is likely to be a bit messy, but should work and work within a reasonable time. (As long as you don't have too many conditions to worry about.)
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