in reply to Re^6: hrm, Eval::Compile
in thread hrm, Eval::Compile
Oh how I wish I was a 17 year old whizz kid again... I'd have it coded up in no time. At 31 I feel 900 years old, burnt out, clapped out, one foot in the grave, someone please do me a favour and shoot me in the head.
Ok, at the risk of really dumb, (like I haven't already), how do I build said "tree". I get what it is conceptually, but I'm thinking like a multi-level hash table solution? Is that a million miles from the answer?
Oh how easy using n-dimensional arrays and fixed point math to do 3d graphics was back in the day... lol
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Re^8: hrm, Eval::Compile
by Anonymous Monk on Jul 21, 2011 at 01:13 UTC | |
by Logicus (Initiate) on Jul 21, 2011 at 02:53 UTC |