in reply to Re^2: How to set up xcode 4.2 to run perl scripts ?
in thread How to set up xcode 4.2 to run perl scripts ?

 “What I might try is installing my beloved UltraStudio via CrossOver.”

You may not need to do all that: UltraEdit for Mac :)

Just looking quickly at the screenshots (which seem nice) and reading the features you may also want to try BBEdit which has many similarities (ie: projects, built in ftp, svn support and extensive search capabilities with the option of using grep) and has a long history on the Mac with a good mailing list.

Have fun!


"...the adversities born of well-placed thoughts should be considered mercies rather than misfortunes." — Don Quixote
  • Comment on Re^3: How to set up xcode 4.2 to run perl scripts ?

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Re^4: How to set up xcode 4.2 to run perl scripts ?
by mrstlee (Beadle) on Nov 03, 2011 at 21:06 UTC
    I'll check BBEdit out. Thanks for the tip!

    One other idea that occurred vis-a-vis perl & xcode is:
    set output to do shell script "<somehow get the name of my perl script + and any args here>"
    i.e. Disguise perl proj's as applescript projects with a simple applescript to run the actual perl and grab the output.

    I am having fun right enough. Maybe too much!

      These should help:

      * FYI: Executing Perl scripts from within Cocoa applications built in XCode IS possible. You would create a new project, add a new file, then under 'Other' select 'Shell Script' (not 'pure' Perl). However, even if you *only* plan to use AppleScript for your Cocoa app, this is a pretty top heavy approach.

      Apologies for not being more clear earlier.

      UPDATE
      Thursday, Nov 3, 2011 :: 7:59 PM Added note on executing Perl shell scripts from within XCode.


      "...the adversities born of well-placed thoughts should be considered mercies rather than misfortunes." — Don Quixote