in reply to Re^4: Can your site handle this?
in thread Can your site handle this?
I'm unemployed and I can only afford a basic server on a budget of about $20 a month. I am therefore forced to make the absolute most out of very limited hardware, at least until one of my sites becomes financially productive when I will be able to scale my hosting plan up.
I don't want to crush your hopes, but even if you had the best product on the whole internet, it would still take a fair bit of luck and most likely quite some investment to get the site financially productive. Since margins today are very low for most use cases, you'll probably need a huge user base.
And to get that, you will need to have adequate hardware and bandwidth from the start - since a single link on a major new outlet or community website may send you a huge number of potential users. This is known as the Slashdot effect. If your site slows to a crawl, most of those user may never come back...
The practical upshot of being so highly restricted is that the code which runs fast on such a tiny box is going to kick arse when it gets run on a decent size box.
Maybe, maybe not. When you go to a large scale, more caching in RAM may become cheaper than more CPU power (often reversed in small scale systems).
Also, when doing large site with many write operations, referential integrity of the data may or may not become much more important. It does especially when doing something financial (starting with serving ads). So you'll need an ACID compliant database, which, when configured correctly for performance, will most of the time also be more RAM bound than CPU bound.
It wasn't until quite recently when contemplating what would be needed to run a massive-multiplayer online game
This needs much more than just a fast server. For a successful service, you'll need redundant systems all over the world, a huge amount of low-lag bandwidth, 24/7 admin support, developers who constantly fix bugs and improve content and so on. Thats why there are not that much companies who have a success on the long run, a working community and actually make money through their service.
and my path is clear to develop the game I have in mind and have wanted to get stuck into writing for a long time now.
I wrote a (relatively simple) Jump'n'Run game myself called BlinkenSisters. Something like that is a shitload of work for a single person.
I don't say it's impossible for a single person to write a working, modern, successful MMOG, but it would - in my opinion - take literally a decade or two to pull it off.
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Re^6: Can your site handle this?
by Anonymous Monk on Nov 06, 2011 at 03:38 UTC | |
by cavac (Prior) on Nov 06, 2011 at 04:05 UTC | |
by Anonymous Monk on Nov 06, 2011 at 04:20 UTC | |
by cavac (Prior) on Nov 06, 2011 at 05:17 UTC | |
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by Anonymous Monk on Nov 06, 2011 at 04:21 UTC |