in reply to Working with 3D models in perl...
Did you see:
SDL::Tutorial::3DWorld::3DS provides a basic implementation of a 3DS file parser. Given a file name, it will load the file and parse the contents directly into a compiled OpenGL display list. The OpenGL display list can then be executed directly from the 3DS object. The current implementation is extremely preliminary and functionality will be gradually fleshed out over time. In this initial test implementation, the model will only render as a set of points in space using the pre-existing material settings.
Seems to be early days yet.
|
|---|