in reply to P6 benchmarks (was Re^10: Hockey Sticks)
in thread Hockey Sticks
For example, in theory, P6 autothreading is supposed to automatically distribute a lot of computation over the multiple CPUs in multicore hardware. However, following good dev practice, a lot of P6 optimization has been left till "the last mile" -- which is where I think things are at now.
Okay, thanks. The above, combined with slideshow, told me -- albeit rather verbosely in the latter case -- everythng I needed to know.
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Re^2: P6 benchmarks (was Re^10: Hockey Sticks)
by raiph (Deacon) on Jul 12, 2012 at 23:59 UTC |