in reply to Re^2: Perl implementation of an esolang. It's a party, yes?
in thread Perl implementation of an esolang. It's a party, yes?

It's not really an explicit part of the game-- it just always seemed like with 64 processes per side running around blasting each other with unpredictable commands you end up with random mods to code and then tests of survival. Hence the genetic algorithm element. I never tried developing programs genetically though.

Watching stuff fly through the core it usually started off looking like you expect, and then often switching to really random behavior.

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