in reply to Re: Re: my, my, my
in thread my, my, my

This gets especially onerous when you have 80 divisions and need to call getDivisionList80 times that spells 80 object creations and destructions instead of just one object creation and 80 method calls with the initialized object.

Without knowing what kind of additional overhead is involved with creating an instance of an object, it's hard to know whether it's worth worrying about a relatively small number of creates and DESTROYs. If there's a lot of overhead involved, you might consider creating a special DivisionLister class that can hang on to a single instance of the object.