in reply to Re: Using OpenGL modules with modern Linux Distros?
in thread Using OpenGL modules with modern Linux Distros?

Not wanting to complain much, but that SDL module seems to be missing a lot of "example" type documentation. Can you point me to some good web sites for "Hello SDL" and "Hello SDL OpenGL" type examples, or must I reverse engineer FrozenBubble and BloodGate to learn how SDL is employed in practice?

FrozenBubble, while a great app and a win for Perl in the games area, seems to have written a huge amount of special-use FrameBuffer code, and it would have been great if instead they wrote some generic graphics primatives to keep SDL users from always reinventing the wheel. And obviously, well, it's not OpenGL :)

I'll take your suggestion to see how SDL::OpenGL compiles and let you know. If I recall correctly, I did manage to get this installed on my system but I had no clue how a program using it should be written. It seems that there should be a canonical rotating Gouraud shaded or lightsourced cube example somewhere, but I can't find one.

Thanks! -- flyingmoose

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Re: Re: Re: Using OpenGL modules with modern Linux Distros?
by chromatic (Archbishop) on Jan 29, 2004 at 18:19 UTC

    See SDL::Tutorial. It's in the snapshots, too. (I like the snapshot version better, as it dumps out example code.)

      Awesome. Thanks for the help. I shall commence to loving graphics programming again.