in reply to Re: Using OpenGL modules with modern Linux Distros?
in thread Using OpenGL modules with modern Linux Distros?
FrozenBubble, while a great app and a win for Perl in the games area, seems to have written a huge amount of special-use FrameBuffer code, and it would have been great if instead they wrote some generic graphics primatives to keep SDL users from always reinventing the wheel. And obviously, well, it's not OpenGL :)
I'll take your suggestion to see how SDL::OpenGL compiles and let you know. If I recall correctly, I did manage to get this installed on my system but I had no clue how a program using it should be written. It seems that there should be a canonical rotating Gouraud shaded or lightsourced cube example somewhere, but I can't find one.
Thanks! -- flyingmoose
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Re: Re: Re: Using OpenGL modules with modern Linux Distros?
by chromatic (Archbishop) on Jan 29, 2004 at 18:19 UTC | |
by flyingmoose (Priest) on Jan 30, 2004 at 00:30 UTC |