In a pinch, yah I don't see any reason why you couldn't just take 8 8-bit numbers or 4 16-bit numbers or 2 32-bit numbers, shift appropriately, and add them together. I'm not sure what you mean by 64 random numbers, unless you mean 64 random numbers in the range of 0 .. 1, shifting each one 1 bit over and adding the next. That seems like it would be a little inefficient.
In reply to Re: 64 bit random numbers
by Fastolfe
in thread 64 bit random numbers
by Digsy
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