This may be a little off topic, but browsing this site made me think about it. Meanwhile, I have a copy of the game "Lode Runner" from Brøderbund Software from 1983.
This game, like the Eliza engine mentioned earlier on this section, has a rule base for figuring out the machine's moves and hunting stategy. The game itself ran on many platforms with exactly the same play, so it must have used a p-code or rule interpreter of some kind.
I'd love to play that on my PDA, now! It's at least 3 orders of magnitude faster than the machines it originally ran on, which brings me to...
Wouldn't it be cool if old game engines, like L.R., Hack, and the Infocom stuff, had a pure Perl implementation?
—John
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