PDL 2.079 has just been released. Notable changes since 2.078:
Badflag propagation is much more automatic, as well as fixing a long-standing bug in it if type-conversion of a parameter happened - see
https://github.com/moocow-the-bovine/PDL-CCS/pull/5
for more
PDL::Dataflow
doc brought up to date
PDL::IO::STL
added to read 3D-printable items from e.g. Thingiverse
PDL::Graphics::TriD
::trigrid3d completed from a 2000-era prototype which can display the above or other “indexed face-set” type content
A long-standing bug that affected Windows with parallel processing has been fixed (see
11116094
for more - thanks
marioroy
for the report!)
PDL::Image2D
::crop added (see
11143251
for more)
Future plans, in something like intended order:
Restructure the TriD stuff so there is a consistent API between OpenGL and X3D/VRML - see
11143037
for more
fix more open GitHub issues
add event-handling hooks for ndarrays - see
PDL::Dataflow
for more
finish the independent C interface for making PDL usable from e.g. Python - see
https://github.com/PDLPorters/pdl/issues/358
for more
“loop fusion” techniques to maximise locality of computation, minimising data’s trips through the “straw” between CPU and main RAM
use OpenCL or other means to also utilise GPUs if available - see
https://github.com/PDLPorters/pdl/issues/349
for more on this and the above
Please give the new release a try and report problems.
In reply to
PDL 2.079 released
by
etj
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