And yet, I see the ham-handed approaches of the administrator

No such thing as the administrator here. Plenty of cabals, though... but checks and balances are working pretty well imho.

It's 2016 now, and I think any sizable open forum needs a smart method for tension management.

Didn't you realize yet that the smartest method of tension management is the peaceful and considerate interaction of the PerlMonks regulars? In your lifetime you couldn't program a better tension management framework involving agents, methods, charts, roles, delegation and whatnot but what already is established.

But what better way to handle this than to employ a game framework. The usual usual: a resource that holds a meaning, moves one can play, victory conditions. Trophies, Top20, you name it.

This would go against the Camel's hair and against PerlMonks Zen-Sation. People are here to learn, and teach. No such thing as victory conditions, for victory on one side means defeat on the other. Whilst I have seen strife and battle here with arguments to make a point, I rarely sensed that these were carried out to boost ones ego, rather these were struggles to nail down and get some enlightenment.

Game framework - really? My neck hair - and my beard and eyebrows - bristle, hearing of that idea. What's next? Game theory cast into PerlMonks engine code, that old blunder inherited from the cold war which made its way into economy via neoliberalism, into society as a whole via Thatcherism, into working conditions via ISO-9001, ISO-127001, into coding via scrum and agile, into schooling via PISA and whatnot? Please.

Perlmonks already has this XP minigame (and to great advantage too), but it's about as complicated as a broom simulator.

PerlMonks is the minigame, and XP is nothing but a bit of spice spread over it. Nothing more. Don't let us overestimate the pepper and foster spice wars. PerlMonks is a wonderful game, and we all are the game, the players, the rules, the gaming delight and the game's bounty.

perl -le'print map{pack c,($-++?1:13)+ord}split//,ESEL'

In reply to Re^2: On the serious issue of XP devaluation and other tangentially related or unrelated passing thoughts by shmem
in thread On the serious issue of XP devaluation and other tangentially related or unrelated passing thoughts by oiskuu

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