Just so you know, when you activate a Curses "screen", most normal screen I/O won't work right, something that will create problems if, say, your application calls die() or uses any other functions that do screen I/O that don't understand Curses. When writing curses applications, it's usefil to put calls to endwin() right before all your die()s (and of course, before your application exits).

In reply to Re: Re: Re: Re: Curses.pm with Term::ANSIColor by Improv
in thread Curses.pm with Term::ANSIColor by Llew_Llaw_Gyffes

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