The problem is not Module::Build. The problem is that Windows is such a hostile environment for compiling that no one who's looked can answer a handful of questions:
- How can the installer tell if the system has OpenGL installed?
- If the system has OpenGL installed, who is the vendor? (Answers include Microsoft, a video card manufacturer, and Mesa.)
- Where are the SDL headers?
- Which additional SDL libraries are present?
In seven or eight months of trying, I've personally never found a sensible answer to any of these questions. Fortunately, using Module::Build makes it easy to hide platform-specific configuration code behind a sane interface, a phrase that only a deranged lunatic even the fine people of Innsmouth would shun (and rightly so) could possibly apply to MakeMaker.
I don't think you can install SDL_Perl without having at least the SDL development files installed, and I think that includes the sdl_config file, but that will leave you with several other questions to answer.
If you do make any progress, I'd love to hear about it on the sdl-devel list.
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