The advantage to case statements is that each element is not mutually exclusive, as you have with a single if/elsif/else structure

So, in pseudocode, you might do something like:

switch (value) { case 'needs_slight_cleaning': &clean_up_values; case 'good value': &do_whatever_you_need_to; break; case 'totally unrelated'; &do_something_else; break; default: &do_some_default_thing; }

Note how there is no 'break' between the first two cases, so something that matches the first case will run '&clean_up_values' and '&do_whatever_you_need_to';

It's not an absolutely necessary control structure, but there are some times when it sure does come in handy. (most times when you have a giant if/elseif/else tree, where you're repeating large blocks of it).

Update: I forgot to answer the questions as they were asked:

What type of new control structures you would like to have in Perl?
I'm fine with the current structures
What would be your consideration for the design of control structures ?
Anything that helps me get my work done
Would that make your task easier?
switch/case statements, for the reason stated above.
Can you mimic them with current version (5.6+)?
Yes. With goto.

In reply to Re^2: Control Structures by jhourcle
in thread Control Structures by artist

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