CW is not a full war game, so there were no problems to play. (Weren't you an old player?)

About implementation:
This is/was a hobby. If it was easy, it wouldn't be a hobby. :-)

About playing:
Rules to play CW is easier than design rules -- and those are harder for computers than for people. (-: For a munchkin like me, designing was most interesting, anyway. :-)

(Besides, if you go to a game Convention, they play with the full rule set, so you need to play like that at home too.)

Anyway, I put the CW implementation on the shelf until this is done. Then I'll probably ask for hobby programmers to help me implement an editor, a game player and a web-based UI. And the hardest part -- try to talk to SJ Games...

Update:
(-: This will probably make me end up in worst of the year, but... :-) It would probably be a smart idea NOT to release the library until after an agreement with SJ Games. I want the project to be completed, by SJG or by a group of CW-enthusiasts. I don't think SJG cares about CW anymore -- it should still be in their interest to get a version done, as long as the source isn't published and doesn't make a later version from them impossible. SJG might want to refuse and ask someone to try to do a version using my lib. I have to think on this.


In reply to Re^6: RFC hierarchic modelling documentation by BerntB
in thread RFC hierarchic modelling documentation by BerntB

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