$x & 1 will probably have to convert the double-precision floating point value stored in $x into a "long int" before it can do the fast bit-wise "and". This conversion may well take longer than the simple floating-point division (which will have the aid of floating-point acceleration hardware) that $x % 2 must do.

This probably explains some of the benchmark results.

To me, a much worse problem than the misguided "optimization" of such a simple operation is that $x & 1 will only work for integral values that fit within 32 bits (on most platforms). However, $x % 2 will work correctly on integeral values of approximately 57 bits (on most platforms). Using % 2 will probably make your code handle a much huger range of values correctly.

        - tye (but my friends call me "Tye")

In reply to (tye)Re: Testing a number for oddness by tye
in thread Testing a number for oddness by Falkkin

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.