Interesting

1. Games are not written to one OS as they tend to expire and not everybody chases new version. As I see from the others, you have been given links.

2. Created in Perl?

3. Not on the net? Would that not add to the complexity?

4. A game that creates games?

5. Joystick? Mouse? Most of the games I play don't rely on those.

6. Complexity is matter of opinion. I don't consider, pacman or racing complex.

7. The installer is not a mark of a complex game.

8. You want a complex game but it can't use complex extensions?

No updates? All games have updates.

9. If you are going to run on a pc, there are extra procedures. For example monitor cards are not universal on how they handle rendering.

"Why? I want to have a program in C++ called 'Counter' that can generate experimental programs by adding files together (files interpreted as large integers)."

What was that about a game genrating games?

"Why a game? Because I cannot understand most of the complex Perl programs that are around, they have complex interfaces and mostly code have to be added and all kind of extra things have to be installed like language extensions, just to start the programs up. But games mostly have a simple interface, that's why I choose to study games."

What makes you think gaming theory is not complex? There was an attempt by a couple people here to make a game but it basically fell apart as peoples schedules changed.

You just have to do it to find out. I am in the process of converting a couple old basic games for star trek and the battle of midway over to Perl. I would give them to you but they are not "complex"


In reply to Re: Do complicated Perl games really exist? by Marza
in thread Do complicated Perl programs really exist? by newbie

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