i personally don't think it should be turn-based ...

I agree. It should be time based. Something on the order of

while (TwoOrMoreAlive()) { for my $robot (@ArrayOfRobots) { eval { local $SIG{ALRM}=sub{ die }; alarm(1); $robot->Process(); alarm(0); }; } }
This would give each robot a fixed amount of time to do something. Somehow, we would want to parallelize the process (using a smaller time increment than 1 sec....). But by doing it time-based gives advantages to people who write very fast, efficient code: which should be a bonus.

I have gobs of ideas, just not enough time to write them all down ... more later.


In reply to Re: Re: Perl Game, suggestions. by mr.nick
in thread Perl Tanks by SilverB1rd

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