Hi there fellow Monks!

In the latest Perl Weekly: Issue #628 - 2023-08-07 - Have you tried Perl v5.38?

There are links to a multi-part Roguelike in Perl tutorial which is really cool (probably a first one for Perl!).
I thought it would be nice to have all these links in one convenient place to reference later, so here they are:

https://chris.prather.org/perl-roguelike-part-0.html
https://chris.prather.org/perl-roguelike-part-1.html
https://chris.prather.org/perl-roguelike-part-2.html
https://chris.prather.org/perl-roguelike-part-3.html
https://chris.prather.org/perl-roguelike-part-4.html
https://chris.prather.org/perl-roguelike-part-5.html
https://chris.prather.org/perl-roguelike-part-6.html

Enjoy! and onwards to Perl 7 !!!

  • Comment on A Roguelike in Perl Tutorials by Chris Prather

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Re: A Roguelike in Perl Tutorials by Chris Prather
by cavac (Prior) on Aug 08, 2023 at 14:55 UTC

    Interesting tutorial. I learned a lot about basic game engine design for a rogue like.

    But as for "class", i stand by my opinion in Thoughts on new 'class' OO in upcoming perl. It's far from ready, it's missing a ton of features. And all that "inheritance is bad" talk is completely against my own experience.

    (Now, if anyone wants to kill a "feature" in perl completely, make it implicit variables. For that, i'd be happy to hand you the knive and help burry the body.)

    PerlMonks XP is useless? Not anymore: XPD - Do more with your PerlMonks XP