in reply to Re^9: Creating X BitMap (XBM) images with directional gradients
in thread Creating X BitMap (XBM) images with directional gradients
Spitballing a design, they'd take an OtherPars parameter that was a pointer Perl/C object, OR a an ndarray Par that was indx to capture pointers in a way that would broadcast naturally. I think a good starting point before cutting code would be to see what quick wins there were to steal working code/ideas from OGL:Sandbox into PDL's TriD, and textures is an obvious candidate. Are there others?
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Re^11: Creating X BitMap (XBM) images with directional gradients
by NERDVANA (Priest) on Aug 16, 2024 at 00:32 UTC | |
by etj (Priest) on Aug 16, 2024 at 15:01 UTC |