moodster has asked for the wisdom of the Perl Monks concerning the following question:
But enough nostalgia. The other day I got into my head that coding an open source clone of the original Bombuzal would be both a) a good learning experience and b) a way to give back something useful to the community. Cool! I always wanted to be a game programmer.
The game itself is relatively simple; no fancy graphics (I could probably do them myself using gimp or POV-RAY or both), and no need for top-notch performance. So I'm starting to wonder if I shouldn't try to do this in perl and SDL. The problem is, I haven't really messed around with SDL or tried to use perl for game programming, so my questions are:
PPS. If you check around a bit using the link above you'll be able to download the original PC (and/or C64) version of the game. Try it! DS
Cheers,
--Moodster
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Replies are listed 'Best First'. | |
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Re: Game programming using SDL and perl?
by Molt (Chaplain) on Apr 12, 2002 at 15:04 UTC | |
Re: Game programming using SDL and perl?
by {NULE} (Hermit) on Apr 12, 2002 at 22:53 UTC | |
by moodster (Hermit) on Apr 13, 2002 at 09:19 UTC | |
by Molt (Chaplain) on Apr 13, 2002 at 13:57 UTC | |
Re: Game programming using SDL and perl?
by ncw (Friar) on Apr 13, 2002 at 08:28 UTC | |
Re: Game programming using SDL and perl?
by stefp (Vicar) on Apr 13, 2002 at 22:25 UTC | |
Re: Game programming using SDL and perl?
by Dr.Altaica (Scribe) on Apr 14, 2002 at 04:36 UTC | |
by moodster (Hermit) on Apr 14, 2002 at 10:32 UTC | |
by Dr.Altaica (Scribe) on Apr 15, 2002 at 12:00 UTC |