in reply to Re: speeding up multi-player game with shared memory or MySQL
in thread speeding up multi-player game with shared memory or MySQL

It's not exactly set yet, but I suppose it will be something like a single Pentium 4 > 1GHz > 512MB RAM and > 50Gb HD running mod_perl under FreeBSD...

Also, under the hybrid scenario (temporary information -> shared memory & persistent information -> file IO) I don't think the temporary information in memory will be helpful after a server crash - everyone will time-out on the client side and have to restart anyway. Lets hope we dont crash often (are you listening FreeBSD?). Does this change your opinion on shared vs. DB? Thanks for the CGI::Application tip, I will check it out. -Dev
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Re: Re: Re: speeding up multi-player game with shared memory or MySQL
by Ryszard (Priest) on Apr 22, 2002 at 05:28 UTC
    I wouldnt like to make such a fundamental design decision for you simply because I dont know enuff about your application and considered design.

    Rule of thunb: If the information is non critical, volatile storage may be approprate. If your information is critical information, then i'd consider a more permananat storage method.