Its a rather small shop (<10 developers) and from what I can tell the current team is happy with XP, but they aren't whole-hearted devotees. They do seem committed to some of the XP practices, though, even if the team hasn't totally swallowed the XP kool-aid.
As someone who's never worked in an XP environment, I'm wondering how I should approach this situation. Is XP a methodology that can be partially implemented? What aspects are the most important and which can be cast aside? Are there subsets of XP that work better than others?
Finally, is XP self-sustaining or does it need a strong advocate inside the team to nurture and encourage it?
-Blake
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Re: Extreme Programming (half a glass)
by cjf (Parson) on May 23, 2002 at 10:07 UTC | |
Re: Extreme Programming (half a glass)
by Molt (Chaplain) on May 23, 2002 at 10:10 UTC | |
Re: Extreme Programming (half a glass)
by vladb (Vicar) on May 23, 2002 at 12:19 UTC | |
Re: Extreme Programming (half a glass)
by Maestro_007 (Hermit) on May 23, 2002 at 18:46 UTC | |
Re: Extreme Programming (half a glass)
by Starky (Chaplain) on May 24, 2002 at 00:03 UTC |