in reply to Re: Re: Re: Re: 2D realtime pixel graphics options in Perl
in thread 2D realtime pixel graphics options in Perl

Because a community or user base does not exist is not a reason to avoid development. That's only going to lead you to failure every time, in every thing that you do.

This just isn't true. I use Perl for web development because there's a great Perl web-developing community. I've had enormous success doing so, and I credit the community for a lot of that. Where would I be without Apache/mod_perl, CGI::Application and DBI?

As an example, I've been tempted to do some web work in Scheme and Smalltalk, just because the languages are so damn cool. The problem is, I'd be practically alone. And that's just not a good idea. That's the wisdom I was trying to pass on to you: don't look for technology, look for community. Community is the important thing.

Can you start your own community? Sure! But do that first, don't just go off to your cube and start hacking. And realize that it's a much harder job than just writing the next great Perl graphics library.

-sam

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Re: Re: Re: Re: Re: Re: 2D realtime pixel graphics options in Perl
by flyingmoose (Priest) on Mar 01, 2004 at 14:48 UTC
    As an example, I've been tempted to do some web work in Scheme and Smalltalk, just because the languages are so damn cool. The problem is, I'd be practically alone. And that's just not a good idea. That's the wisdom I was trying to pass on to you: don't look for technology, look for community. Community is the important thing.

    Scheme and Lisp have extensive applications in the AI fields, you wouldn't be "practically alone" at all. Smalltalk also has a huge following among OO purists and isn't really "niche" either. Ruby is more niche than Smalltalk or Scheme.

    Whether or not you think I need "wisdom" -- so do you -- Don't give up and don't be defeated so easily. You won't ever innovate if you are always a follower and are waiting for someone to go before you. Also, what is the life value in something if it is not "hard" ?

    "Never give up. Don't ever give up" -- James Valvano