By an almost unbelievable margin of being 300 million times faster: oiskuu's implementation from Anonymonk's implementation:

C:\test\C>gcm 3221225472 anonyM: gcm for s=3221225472 & r=1 to 1610612736 took:13.076620219 oiskuu: gcm for s=3221225472 & r=1 to 1610612736 took: 0.000000041

(And yes. I've verified the results. Otherwise I would have posted this hours ago.)

It all comes down to the extreme optimisability of the tail-recursive Euclidean gcd algorithm, which converges very, very fast.

The benchmark code (uncomment the comments for verification ):

#include <stdio.h> #include <stdlib.h> #include "mytypes.h" U64 gcd( U64 a, U64 b ) { return !b ? a : gcd( b, a % b ); } U64 lcm( U64 a, U64 b ) { return a * b / gcd( a, b ); } U64 gcm( U64 max, U64 n ) { U64 c, lcm; for( c = 1; ( ~n & 1 ) && ( c < 4096 ); c <<= 1 ) n >>= 1; lcm = n * 4096; return ( max / lcm ) * lcm; } #define GB ( 1024ull * 1024ull * 1024ull ) #define PAGE 4096 void main( int argc, char **argv ) { U64 s = argc > 1 ? _atoi64( argv[ 1 ] ) : 2*GB; U64 r, start, end, gsm; // U64 *res = malloc( sizeof(U64) * (s>>1) ); start = __rdtsc(); for( r = 1; r < ( s >> 1 ); ++r ) { // res[ r ] = gsm = gcm( s, r ); } end = __rdtsc(); printf( "anonyM: gcm for s=%I64u & r=1 to %I64u took:%.9f\n", s, s +>>1, (double)( end - start ) / 2394046359.0 ); start = __rdtsc(); for( r = 1; r < ( s >> 1 ); ++r ) { // if( res[ r ] != ( gsm = s - ( s % lcm( r, 4096 ) ) ) // ) printf( "%I64u != %I64u\n", gsm, res[ r ] ) ; } end = __rdtsc(); printf( "oiskuu: gcm for s=%I64u & r=1 to %I64u took:%.9f\n", s, s +>>1, (double)( end - start ) / 2394046359.0 ); return; }

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In reply to Re: Simple arithmetic? (And the winner is ... ) by BrowserUk
in thread Simple arithmetic? by BrowserUk

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