> I found that if I got the data structures correct, the code usually flowed. If not, things got messy fast.

This reminds me of some famous quotes from Fred Brooks, Rob Pike, Eric S. Raymond, and Linus Torvalds:

The programmer at wit's end for lack of space can often do best by disentangling himself from his code, rearing back, and contemplating his data. Representation is the essence of programming.

-- from The Mythical Man Month by Fred Brooks

Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

-- Rob Pike

Show me your code and conceal your data structures, and I shall continue to be mystified. Show me your data structures, and I won't usually need your code; it'll be obvious.

-- Eric S. Raymond

I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.

-- Linus Torvalds

Perl Data Structure References

Perl 4 multidimensional array emulation:

See Also

Build and Test Automation References:

Updated: Many extra references added long after the original reply was made.


In reply to Re^3: How does one learn perl programming efficiently - if they do not come from computer science background? (Data Structure References) by eyepopslikeamosquito
in thread How does one learn perl programming efficiently - if they do not come from computer science background? by ktsirig

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