First, this code creates a hash containing an entry for each unique color in an image. Then the colors are sorted by Luma value and broken into 17 groups of colors with similar Luma. Then, an average RGB triple is calculated for each group, weighted by the pixel count of each color in the input image. This produces a coarse gradient of 17 colors with ascending luma. A linear interpolation is then performed between these reference colors to get a gradient of 256 colors.

First: thank you for your response and code.

However, there are problems with that approach.


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In reply to Re^2: A data selection problem(in3D). by BrowserUk
in thread A data selection problem(in3D). by BrowserUk

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