You should describe the format of your polygon data, to avoid us guessing.
In general many efficient so called "clipping" algorithms depend on calculating "bounding boxes".
This - the smallest surrounding rectangular - allows eliminating many impossible candidates.
The rules are:
- Bounding boxes don't intersect => Polygons don't intersect
- Bounding boxes can only intersect if both x and y intervals intersect.
- Two intervals a (= [a0,a1] ) and b only intersect iff a0 <= b1 and b0 <= a1
Thus storing the bounding-boxes in an ordered structure° helps efficiently eliminating impossible combinations.
But I suppose you are better off using an already available graphic lib.
HTH! :)
update
°) see also Spatial_index#Spatial_index and for instance Quadtree
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