Looks interesting, though I have a feeling it may suffer from the same problem as my attempts at using fork() -- namely that fork() is simulated on Win32 using threads, and the Net::Ping ICMP ping method is a blocking operation.
What happens, therefore, is that only one ping runs at a time and the application actually takes longer to complete due to the overhead of fork().
I'll take a closer look at this when I'm in work again (since I have over 3000 machines to play with there, compared to just five here...) to see what happens on Win32.
Thanks for your response.
Gordon.
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