The problem is that as soon as we add in multiple inheritance, we add tremendous conceptual complexities in how we figure out what to do when we have defined actions in multiple places in our class hierarchy that might reasonably (under different models of how things work) apply.
Well, surely its not too difficult to arrange that this doesnt happen? For instance MI as a means to "mix-in" stuff always seemed to me a reasonable preactice.
First they ignore you, then they laugh at you, then they fight you, then you win.
-- Gandhi
In reply to Re: Re: Re: inheritance and object creation
by demerphq
in thread inheritance and object creation
by knew
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