My personal view is that these rules are too strong. The average code perhaps should have such rules applied, but I think early in the game its ok to decide that various features are to be handled by reblessing. For instance it wouldnt be too difficult to write a parser where the parser state is encapsulated in the class name of the object doing the parsing.
But on the whole I agree with these as strong recommendations.
First they ignore you, then they laugh at you, then they fight you, then you win.
-- Gandhi
In reply to Re: Re: Re: Re: Re: inheritance and object creation
by demerphq
in thread inheritance and object creation
by knew
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