Maybe I'm wrong for trying to have this much fun in Perl, but hey, I like to choose the languages with the most advanced constructs available...C doesn't do that for me and then you get bogged down with data structures and memory management.
Yes, you're wrong to try to do game development in Perl. Why? Because nobody else does it, that's why! Programming these days takes more than a lone avenger with a compiler. It takes a community of active developers and users. And since there's no active Perl game programming community, Perl isn't much of an option.
I've seen games written in Python using SDL pop up on Freshmeat. Maybe that's something to look into if you really can't deal with C. But whatever you choose, don't go it alone!
And just to prove I know what I'm talking about: check this. It was a miserable failure and I believe the lack of a Perl game programming community was the #1 reason.
-sam
In reply to Re: 2D realtime pixel graphics options in Perl
by samtregar
in thread 2D realtime pixel graphics options in Perl
by flyingmoose
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