Pretty decent start. Definately ++. But it has a few problems...

  • It completely loses it if you click on buttons/pegs in a non-logical order. Click on a peg, then click two pegs away, or click on the open area instead of the adjacent peg. You're pretty much locked up at that point.
  • In a similar vein, consider binding "q" to being an exit-command. Please.
  • A good next step might be to highlight the selected peg. Bonus points for highlighting the legal moves as well.
  • Lastly, some sort of detection of when the game is over.

Still, got my vote!

--rjray


In reply to Re: Tam's Chinese Peg Game by rjray
in thread Tam's Chinese Peg Game by Plankton

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