To use Tk and threads together, all your interaction with Tk objects *must* be from one thread only.

In the following code, the threads load the image data into shared buffers and then set a flag to indicate that the data is ready.

In the main thread, I've set up a repeating callback that checks the flags and when set, does the steps necessary to load the new image into the gui.

I've simulated the network fetch by loading a randomly selected, suitably sized image from a directory, but all the principal steps remain:

To run this demo as is, create 4 directories (c:\test\pics\(one|two|three|four) in this example), and place a number of suitably sized jpgs in each directory.

#! perl -slw use Tk; #use Tk::X11Font; use Tk::JPEG; use LWP::UserAgent; use MIME::Base64; use IO::Socket; use threads; use threads::shared; my $host = 'c:\test\pics'; ## Dummy 'host' for testing my @urls = qw[ one two three four ]; ## Dummy 'urls' for testing my @data :shared = ('') x 4; ## 4 shared image data buffers my @flags :shared = (0) x 4; ## 4 shared 'image ready' flags sub loadJpg { my( $host, $url, $no, $dataref ) = @_; my @jpgs = glob "$host/$url/*.jpg"; while( sleep 1+rand 4 ) { ## Simulate network delays next if $flags[ $no ]; ## If the flag is still set do nothing ## Load the image my $jpg = $jpgs[ rand @jpgs ]; open my $fh, '<:raw', $jpg or warn "$jpg : $!" and next; my $data = do{ local $/; <$fh> }; close $fh; ## copy to the appropriate shared buffer $dataref->[ $no ] = $data; ## Set the appropriate 'image ready' flag $flags[ $no ] = 1; } } ## Start the threads passing ## The host, url, buffer/flag number and buffer reference my @threads = map{ threads->new( \&loadJpg, $host, $urls[ $_ ], $_, \@data ); } 0 .. 3; my $stop = 0; my $mw = MainWindow->new(title=>"Cams"); $mw->minsize( qw(640 480)); my $top = $mw->Frame()->pack(-side=>'top'); my $bottom = $mw->Frame()->pack(-side=>'bottom'); ## Use an array, indexed by passed number my @photos = ( $top->Label()->pack(-side => 'left'), $top->Label()->pack(-side => 'right'), $bottom->Label()->pack(-side => 'left'), $bottom->Label()->pack(-side => 'right'), ); $mw->Button(-text=>"Stop",-command => sub { $stop=1; })->pack(); ## Set up a regular callback in the main thread that ## a) checks the flags for each image ## and if it is set ## b) Locks the data ## c) Encodes the data ## d) Creates a Photo object from it ## e) Sets it into the widget ## f) Clears the flag ready for the next $mw->repeat( 1000, sub{ for my $n ( 0 .. 3 ) { if( $flags[ $n ] ) { lock( @data ); my $data = encode_base64( $data[ $n ] ); $image[ $n ]->delete if $image[ $n ]; ## Addendum: $image[ $n ] = $mw->Photo( -format=>'jpeg', -data=>$data ) +; $photos[ $n ]->configure( -image => $image[ $n ] ); $flags[ $n ] = 0; } } } ); MainLoop;

Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
Lingua non convalesco, consenesco et abolesco. -- Rule 1 has a caveat! -- Who broke the cabal?
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.

In reply to Re: Tk, threads, and mjpeg stream by BrowserUk
in thread Tk, threads, and mjpeg stream by satanklawz

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