perlfan,
I wrote another version of the DFS iterator that was more memory efficient at the sacrifice of speed since I wasn't sure which was more important to you. The most items this version will ever have on the stack/queue is the max depth of the tree.
#!/usr/bin/perl use strict; use warnings; { my %seen; my %tree = ( A => ['B', 'C'], B => ['D', 'E'], C => ['F', 'G'], E => ['H', 'I'], G => ['J', 'K'], H => ['L', 'M', 'N'], I => ['O', 'P'], K => ['Q'], ); sub get_root { 'A' } sub visited { my ($node, $val) = @_; return $seen{$node} = $val if defined $val; return $seen{$node}; } sub gen_child_iter { my ($node) = @_; return if ! $tree{$node}; my ($pos, $max) = (-1, $#{$tree{$node}}); return sub { ++$pos; return if $pos > $max; return $tree{$node}[$pos]; }; } } sub gen_tree_iter { my @nodes = get_root(); return sub { { my $node = shift @nodes; return undef if ! defined $node; if (ref $node eq 'CODE') { my $child = $node->(); redo if ! defined $child; unshift @nodes, $node; $node = $child; } redo if visited($node); visited($node => 1); my $child_iter = gen_child_iter($node); unshift @nodes, $child_iter if defined $child_iter; return $node; } }; } my $iter = gen_tree_iter(); while (my $node = $iter->()) { print "Visiting $node\n"; }

Please let me know if this requires explanation as it is not as clear as the original.

Cheers - L~R


In reply to Re^5: Question about recursively generated iterators by Limbic~Region
in thread Question about recursively generated iterators by perlfan

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