the server could remove them when the send fails
That won't work. The send won't fail if the receiver stops receiving. You need some explicit disconnection mechanism.
The send will only fail if there's a local error (e.g. bad argument, no more resources, etc)
Kudos for IO::Socket::Multicast, though
In reply to Re^4: UDP server with IO::Socket::INET
by ikegami
in thread UDP server with IO::Socket::INET
by jarmund
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