in reply to Re: making something happen in real time
in thread making something happen in real time
You could try waking up slightly before you actually want to play the sound, then reading the sound into memory, going into a tight loop briefly, or doing something else that will make sure your program is all ready to go by the time it needs to be.
Sure, I'm just trying to find a way to make my program not be a cpu hog.
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Re^3: making something happen in real time
by zentara (Cardinal) on Nov 07, 2005 at 13:49 UTC | |
by bcrowell2 (Friar) on Nov 08, 2005 at 00:59 UTC |